Simply put, today’s organizations need their web properties to run on all devices. Web developers are responding with HTML5, which in terms of interface design, offers a fairly smooth continuum: the site changes, and in most cases degrades thoughtfully and gracefully, as the screen resolution shrinks.
Read MoreDesigning Tablet Reader Apps: Information Architecture
In my previous post I discussed navigation, search, and the LATCH model for user experience design. This post presents a few more “best practices” in tablet reader app design.
Read MoreDesigning Tablet Reader Apps: User Experience Design
User Experience Design (UXD) practitioners know that every user interface project begins with certain basic principles of information architecture. Just to be clear, some people use the term “user interface design” interchangeably with UXD, but really, building an interface is just part of the user experience puzzle.
Read MoreDesigning Tablet Reader Apps: Content Analysis
In my previous post on designing a tablet reader interface I discussed personas and goal analysis (audience and purpose). There is one more area for analysis before you start creating the user interface, or even the basic wireframes (architectural drawings): you need to consider the content.
Read MoreDesigning Tablet Reader Apps: Audience and Purpose
Before you can work on any digital user interface, whether a web site, tablet reader, or mobile property, you need to ask questions about audience and purpose. Who is my audience? How many distinct types of users are in that audience?
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